Part 3 Part 5
General Bao, an out of work military tactician.
Kamoran Van Der Helm, the Latinx ex-Supernova mercenary and electronics engineer.
Ajax, the gigantic Nord Chieftain who is Dagmar’s ex and the father of Kjara.
Updated 4 years later from here, now Post-Miranda Wave and aiming to overthrow the Alliance once and for all. This crew is mainly based on the massive Medusa, but some are also regularly assigned to the Qilin and Gungnir.
Joe (Captain, knives)
Ingrid (Head Pilot, moxy)
Soren (Deck and Transportation Commander, sniper)
Colin (Intelligence Officer, hacking and guns)
Hugo (Chief Engineer, cyborg).
Passengers & Miscellaneous:
Talis Kasumi (thief extraodinaire)
Kayla Ramsundarsing (apprentice thief)
Old Man Gertrude (…)
Karmeer (Captain of Qilin)
Guan (Medusa co-pilot and fighter)
Kjara (apprentice weaponsmith)
Dagmar (conventional and laser weapons, fighter, mom)
Magnar (Medusa, heavy weapons, demolitions, drinkable turpentine and beers, fighter)
Dr. Tamsin Banks (Head of Medical)
Jesse and Jessica (Doctors)
Mariusz (Semi-retired Doctor)
Techs & Mechanics:
Sara (counter hacking, communications, hologram, astrophysics, astrogation)
Hans (physics, math, geology, programming, hacking, Qilin)
Fou “Gout” (robotics- also mechanical aspect of robotics)
Kamoran Van Der Helm (Electronics, ex-mercenary, fighter)
Jr. Deck Hands
Caleb (Apprentice Deck Chief)
Dani (Apprentice Pilot, Handguns)
Hanzal Toothless Snake (leader), Gerta Swift Hawk (land vehicle repair), Kalamanu Burnt Tree (jerry rigger), Curipan Stout Mountain, Karel (tool maintenance, repair and creation)- this group strongly prefers dealing with Soren and spoil Max a tad. This group is in charge of running the deck, moving items etc
HK-47 (assassin droid, Tamsin’s)
Ajax (Viking Chieftain)
Scrolly (Messenger rat)
Solace (security beagle)
Sara’s cats: Tony, Cleo, Sparkles and Sunshine.
General Bao (Tactician)
Silver Saddle (Supreme commander)
Trenton (HQ Security)
I recently fulfilled my second guest appearance as GM in our Serenity RPG. The first was an out-of-the-book ghost ship with reavers that went very well. This time I wanted to try a homebrew session based on old kung fu movies. The setting was the Five Moons, a system with a very strange method of settling political disputes – a fighting tournament!
To set the scene, an NPC from my last session showed up: Tao Jones, the punky Captain of a firefly class ship, The Tumbleweed.
Next the crew arrived at Xiangyin to pick up the itinerant kung fu Champion, Dog Brother #1.
After an attack by a rival kung fu gang, they ferried DB1 to the Five Moons, getting quite close to the old philosopher on the journey. Once at their destination, DB1 fell ill and one of the players was forced to enter the tournament in his stead while the rest of the crew deciphered the mystery of his apparent poisoning. The other four champions included (l-r) Double Monkey, Silicon Dragon, The Electric Ghost, and the Symphony of Fists.
Eventually it was discovered that DB1 arranged his own death in order to put an end to the tournament and return power to democratic debate instead of arcane fighting tournaments.
I was very happy with the session and learned a lot. I should point out however, some of the elements were not entirely original. Tao Jones’ outfit comes from a Star Wars: Edge of Empire rpg image. Dog Brother #1’s name comes from an Iron Fist comic book, and Silicon Dragon and Electric Ghost’s names are similarly derived.
Last year I ran my first session as an adult, guest-GMing for my Serenity RPG.
This session was taken out of a book of Serenity adventures, with a little modding from me. First, the story-hook involved rescuing a derelict Firefly with only three survivors.
Captain Tao Jones, an old friend of one of the crew’s.
And then the shy ‘Ace’ …
…and overly forward ‘King.’
These three had a lead on a lost Independence war-era fuel tanker ship, the St. Germi. To find it, the crew had to barter for knowledge at a remote Alliance navigation satellite with a crazed exiled officer, Honest Mur:
The crew bartered their deepest secrets to ‘Honest Mur’ in exchange for nav records that led them to the St. Germi. There, Mur’s crazed warnings of ‘coyotes’ came to terrible fruition when the crew came into contact with the new inhabitants of the St. Germi: reavers!
The set-up was a lot of fun, as was the late act betrayal of Ace and King. King had immediately turned off all the characters, but Ace’s shy ways had a few of them on his side. More the fun when they stabbed the crew in the backs and attempted to take off in a shuttle. The crew managed to blow the shuttle out of the stars and make off with a fortune in fuel.