Jon Hild’s Anchorome Campaign Guide has been a real inspiration for me (obviously), and it has lots of great ideas but also a few so-so ones, imo.
Among the great ones are a group of feathered Dragonborn called the Tanarvraki, who are now allied with the colonisers at Fort Flame. They are native not to the True World, but to Abeir– the twin world to the Forgotten Realms’ Toril and the place to which the Spellplague banished Anchorome, Maztica, and Lopango for a hundred years.
The Inhabitants of Anchorome called this time the Blue Breath of Change and it heralded a change in the colour of the sky, as well as the coming of dragons – who dominated Abeir. Fort Flame wouldn’t have survived these dragon overlords without the aid of the Tanarvraki, who then remained in Anchorome when the Spellplague ended and it returned to Toril.
Great idea, but it does rely on a lot of deep Realmslore (which I think, with respect for a great loremaster, is what leads Hild down to his poorer ideas).
But that basic idea of feathered Dragonborn (based on The Mirage Dragon) is pretty cool.
I’ve drawn a few different examples.
Dragonborn – Druid – Circle of Dreams
This one is inspired by the Mirage Dragon’s Fey connections, and while they work for Fort Flame, they are deeply enmeshed with the Alaghi and the Fey of Adusgi forest. They may be non-binary or otherwise genderqueer.
Dragonborn – Ranger – Horizon Walker Conclave
This guy has taken his ancestors’ origins in Abeir as a warning and hopes to guard his new home against any incursions from his old, or anywhere else.
Dragonborn – Fighter – Eldritch Knight
I imagine this guy as the “Crimson Duke” of Fort Flame, high up in the government of Fort Flame and commander of its military forces.
He is mostly inspired by Jon Hild’s Fires of Fort Flame supplement, and the Crimson Duke Kridarzros. I have drawings of the other two Dukes coming, but have replaced Hild’s ruling First Flame Streoldus Grayhorn with my own “Lord Innsmouth” for my planned campaign.
I’ve already mentioned the fact that I see Fort Flame as an essentially evil place. That is not to say all the inhabitants are evil (although some certainly are!). Just like in our own history, there are good people – and people who can have positive relationships with Indigenous people – inside of corrupt systems. It is the system of Fort Flame, the place that is corrupt and colonial. Within it are forces of evil, of neutral, and of good.
The battle for the soul of Fort Flame will be part of the hallmarks of my campaign – which I intend to explore themes of colonization, paternalism, reconciliation, and racist systems or ideas like terra nullius.
The Tanarvraki will fit into this as well. They are not native to Anchorome and are colonizers themselves – but within this system, each individual will have complex motivations. This means that Tanarvraki and other Flaemish can be good-aligned PCs.
Jon Hild, nothing against him, did not design his Anchorome materials with this in mind. My understanding is that he sees the Tanarvraki as respecting Fort Flame’s rugged individualism and the Fort itself having grown past its early colonial aims.
On from the themes into the art. This was a lot of fun, especially for the druid and ranger because Abeir is not based on any historical cultures and so forces me to stretch my armour and costume designs. Abeir was introduced as part of 4E, and so I attempted to bring some of that art style into things. I was also playing a lot of Zelda, so there’s some of that in the Druid.
The Crimson Duke, on the other hand, is more deeply enmeshed in the society of Fort Flame, and so dresses more like the Flaemish – and carries a gigantic zweihander!
The Tanarvraki are meant to be based on the feathered Mirage Dragon. This drawing is, as far as I can find on the internet, the only extant depiction. Thus I followed it fairly closely for the druid, but tried to stretch a little for the other two.
I felt the antlers added a bit more of a North American flavour.
Adaptations of (mostly Indigenous) Marvel Comics characters into Maztican (or other True World) D&D characters.
Adaptations of (mostly Indigenous) DC Comics characters into Maztican (or other True World) D&D characters).
All True World art, including adaptations and original art and character design.